Halfbrick Studios introduced it’s partnering on improvement of Thrill of the Battle 2, the upcoming sequel to the favored VR boxing title.
Created by Ian Fitz and his studio Sealost Interactive in 2016, Thrill of the Battle focuses on practical boxing mechanics, eschewing arcadey issues like stamina bars and unrealistic knockout blows.
Thrill of the Battle 2, which is now in co-development by Halfbrick Studios, is bringing the much-requested function of multiplayer mode. In a improvement replace video (beneath), Halfbrick CEO Shainiel Deo reveals a number of extra options coming to the sequel: improved audio and visible suggestions, modifications to how mixtures are scored, extra gameplay selection to maintain gamers coming again for extra.
Halfbrick is thought for creating each the flatscreen variations of Fruit Ninja and Fruit Ninja 2 and additionally their respective VR variations. The studio’s bread and butter nonetheless has been its slew of cellular video games, together with Jetpack Joyride, Battle Racing Stars, Dan the Man, and Shadows Stay.
In an replace posted to Reddit by Sealost Interactive, collection developer Ian Fitz discusses Halfbrick’s involvement.
“The explanation I’m partnering up with Halfbrick on it is because I used to be snug it could assist make the sport I needed to make. They wish to make (and play) the identical recreation I do,” Fitz says.
Fitz additionally broke down the division of labor, and the way the sequel is being made in cooperation with Halfbrick.
“I made the blueprint. Sealost prototyped and proved out lots of the mechanics and tech challenges. Halfbrick is placing collectively a release-worthy product and supporting it into the long run. I’m in conferences with them each workday constructing the product proper alongside them and ensuring we don’t deviate from the unique plan (which hasn’t been an issue as a result of, once more, they wish to make the identical recreation I do).”
Fitz notes the partnership with Halfbrick “doesn’t have something to do with funding. That is nearly having a strong manufacturing staff and a plan in place to assist the sport post-launch.”
The studios say they’re aiming for launch “later this yr,” though that’s admittedly “simply an estimate based mostly on present progress,” Fitz says.
It’s nonetheless unclear which platforms are preliminary targets, nonetheless if the unique is any indications, we’re liable to see it on Quest 2/Professional, Steam VR, and presumably additionally PSVR 2.