Room-scale puzzle Eye of the Temple (2021) is lastly in improvement for Quest 2, which looks like a sensible transfer for one in all VR’s most intelligent room-scale video games.
Launched on SteamVR headsets in 2021 by indie developer Rune Skovbo Johansen, Eye of the Temple is a singular puzzle that we haven’t seen earlier than or since.
The sport’s progressive locomotion fashion enables you to discover an enormous temple advanced with your personal two toes, ushering you to leap onto shifting platforms of all sizes and shapes, which importantly takes place inside a 2×2m bodily area.
I performed @eyeofthetemple and it is such a tremendous use of Combined Actuality and full room scale VR! 😍 pic.twitter.com/yErRYjsLXu
— Naysy (@Naysy) October 18, 2021
What outcomes is a mechanically pleasing and immersive expertise that teleportation and even joystick-controller clean locomotion merely can’t present. We preferred it a lot on the time, we even gave it Street to VR’s 2021 Excellence in Locomotion award.
Skovbo Johansen says the key to the distinctive locomotion fashion is preserving the participant within the middle of the play space, which he says are “all about how the platforms are positioned relative to one another.”
Check out the way it works within the explainer video beneath:
Whereas most PC VR tethers present sufficient slack to get across the required 2×2m play space, the quantity of turning and leaping you’ll do within the bodily area actually pushes the consumer’s potential to ‘tune out’ the cable to the restrict, as you must unwind your self and jump over the tether continuously—one thing you won’t discover as a lot in much less bodily video games.
There’s no phrase on after we can anticipate Eye of the Temple to launch on Quest 2, which critically removes any cable faffing woes you will have.
In the intervening time, catch the trailer beneath, and observe together with Skovbo Johansen on Twitter the place he commonly posts updates on the sport’s improvement.