Panasonic Shiftall Adding SteamVR Tracking & Index Controller Support

Panasonic model Shiftall has revealed the most recent prototype of its MeganeX VR headset. Together with the up to date design the corporate has proven off a SteamVR Monitoring module so as to add precision monitoring to the headset, together with assist for Valve Index controllers. The corporate says it will likely be exhibiting off the most recent design on the AWE Europe 2022 convention, although it appears the headset could now not be standalone however quite constructed for PC VR.

The Shiftall MeganeX VR may need a horrible title however it’s actually an fascinating trying VR headset. Promising SteamVR compatibility, inside-out & outside-in monitoring, a excessive decision 2,560 × 2,560 (6.5MP) show per-eye—purportedly at 120Hz with HDR assist—all in an impressively compact form-factor… it’s a wishlist of spectacular options in a PC VR headset.

Whereas solely time will inform if the headset is as spectacular because it sounds on paper, Shiftall seems to be shifting nearer to a launch regardless of the headset being delayed from earlier estimates of a Spring 2022 launch.

The corporate has revealed the most recent prototype of the MeganeX headset, together with the primary have a look at a SteamVR Monitoring module that mounts on prime of the headset. Shiftall says this may enable the headset to optionally use exterior monitoring instead of its personal outside-in monitoring answer.

The brief demonstration video absolutely doesn’t look very promising, with clearly jittery monitoring, however hopefully this will likely be tuned as much as the requirements anticipated from SteamVR Monitoring earlier than the headset’s launch.

The corporate says the ultimate design of the SteamVR Monitoring module can have a cleaner look with coated sensors:

Picture courtesy Shiftall

Shiftall additionally confirmed the headset will embrace an adapter that won’t solely join the SteamVR Monitoring module, but in addition add assist for Valve Index controllers. And given the interoperability of the SteamVR ecosystem, we anticipate which means something that may hook up with a normal SteamVR adapter may also work with the headset (ie: Vive wands or Tundra trackers).

Those that have seen prior iterations of the headset will discover the elimination of some ‘wings’ on the skin of the lenses, which helps make the headset look a bit extra compact and goggle-like.

Picture courtesy Shiftall

Standalone No Extra?

Curiously, when the Shiftall MeganeX was first introduced the corporate stated it may very well be used standalone due to the addition of a Snapdragon XR1 chip. Nonetheless the most recent data we’re discovering on the headset mentions nothing about standalone functionality, and as a substitute factors to this being a purely tethered VR headset. We’ve attain out to the corporate for readability on this entrance.



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