Expertise sensible reflections, refraction, shadows, and world illumination whilst you struggle your means by way of the hostile Strogg civilization within the first three ranges of the unique recreation. Solely then will the destiny of humanity be recognized. Quake II with RTX—It is On. This demo contains the primary three single-player ranges of the PC gaming traditional. House owners of the unique can patch their copy and revel in the whole recreation, together with multiplayer modes totally path traced.
Quake II RTX with GeForce RTX
Take a look at Quake II RTX and the way it applies a complicated type of ray tracing often known as path tracing. Get able to expertise 1997’s Quake II like by no means earlier than. That is attainable due to Nvidia’s VKRay, an extension that enables builders utilizing the Vulkan API so as to add ray-traced results to their video games.
Actual-Time Ray Tracing
World lighting results like sensible reflections, refraction, shadows, and world illumination create a complete new Quake II expertise. Quake II RTX contains real-time vary time of day lighting, solar mild and oblique illumination. Water and glass will refract mild, surfaces will ship extra correct reflections and light-weight sources illuminate surrounding objects. These results Nvidia says would require the RT cores discovered on RTX collection GPUs, thus the minimal specification for operating the sport shall be a GeForce RTX 2060 GPU.
What’s New
Fastened Points:
- Fastened a crash within the recreation logic when a monster interacts with a door in notarget mode (#92)
- Fastened a crash when the map file would not have a VIS hunk (#223)
- Fastened some Vulkan validation layer points (#229, #246, extra)
- Fastened texture alignment points on some doorways (#211)
- Fastened the flare gun nonetheless utilizing ammo with dmflags together with 8192 (DF_INFINITE_AMMO) (https://github.com/NVIDIA/Q2RTX/points/)191)
- Fastened Vulkan queue initialization on platforms that do not assist break up queues (#248)
- Switched the OpenAL dependency with a statically linked library (#224)
Misc Enhancements:
- Added assist for constructing on PowerPC 64 LE CPU structure (#260)
- Adjusted the automated UI scaling to keep away from making the UI too massive
- Improved precision of goal body price adjustment (#242)
- Tuned the full-screen mix results to be much less intensive
- Up to date the Loading plaque texture (#265)
Contributions by GitHub person @res2k:
- Added a warning when screen-space picture reminiscence utilization could be very excessive (#179)
- Added management over fallback radiance of emissive supplies (#210)
- Added menu controls for the total display screen mix results (#216)
- Added assist for spotlights with an emission profile and a participant flashlight (#203, #214)
- Fastened a crash when some textures are lacking (#263)
- Fastened an overflow situation when pt_bsp_sky_lights is greater than 1 (#262)
- Fastened animated textures on BSP fashions (#187)
- Fastened crashes when renderer initialization fails (#199)
- Fastened FSR picture scaling in some instances (#232)
- Fastened incorrect scaling of textures and not using a customized materials definition (#235)
- Fastened mode setting on Linux in GitGub CI builds (#268)
- Fastened save recreation compatibility with Q2RTX 1.5.0 (#193)
- Fastened some points with lighting in customized maps (#189)
- Fastened texture knowledge dimension computation for R16_UNORM textures (#236)
- Fastened the HDR screenshot function (#190)
- Fastened the look of smoke results (#195)
- Fastened the vary of animated mild intensities (#200)
- Fastened the substitute textures when a number of supplies are used with the identical base texture (#222)
- Improved mild record dealing with to repair extreme flicker and noise (#234)
- Improved materials system robustness for video games with customized textures (#201)
- Improved polygonal mild sampling to scale back noise and darkening (#266)
- Improved Wayland assist (#261, #221)
- Built-in a number of fixes from Q2PRO (#196)
- Changed the one sky_clusters.txt file with per-map recordsdata (#219)
- Tweaked particles to have extra nuanced colours (#197)
- Up to date SDL2 to 2.26.1 (#252)